Call for DirectPlay captures

Alexander Nicolaysen Sørnes alex at thehandofagony.com
Sun Nov 26 17:08:31 CST 2006


Søndag 26 november 2006 22:39, skrev Kai Blin:
> Hi folks,
>
> As you might know, I'm currently toying with figuring out the MS DirectPlay
> protocol. I've been making some progress with my wireshark dissector over
> the weekend, and would be interested in some additional games to get more
> different data on some of this stuff.
>
> Here's what I would like you to do (if you want to help out):
>
> Fire up a network sniffer that dumps to libpcap format. Grab TCP and UDP
> packets.
> Start a game that uses DirectPlay for networking and start a network game.
>
> Start the game on another box and connect to the game. Now, in the game
> lobby, use the chat to say something from both games. Then, change a
> setting or two and start the game. After a few moments of playing (or more,
> your pick), leave the game. After both games are closed, you can stop the
> capture, zip it up and send it to me.

Most DirectPlay games (using Wine and native dlls) hang instead of terminating 
the connection properly (bug 5534); does this matter when making the log?


Alexander N. Sørnes

>
> Thanks in advance,
> Kai



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