Call for DirectPlay captures

Kai Blin kai.blin at
Mon Nov 27 01:39:00 CST 2006

On Monday 27 November 2006 00:08, Alexander Nicolaysen Sørnes wrote:
> Most DirectPlay games (using Wine and native dlls) hang instead of
> terminating the connection properly (bug 5534); does this matter when
> making the log?

So far I've been testing this usig native, but I just tried with wine and the 
connection seems to be terminated just fine on the dplay side of things. So 
captures made with Wine are ok, too.

On a side note,  broadcasting for servers seems to fail (i.e. never produces a 
packet). This seems to be a winsock problem, too.


Kai Blin, <kai Dot blin At gmail Dot com>
WorldForge developer
Wine developer
Will code for cotton.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: not available
Url :

More information about the wine-devel mailing list