WineD3D state management

H. Verbeet hverbeet at gmail.com
Mon Nov 27 08:59:47 CST 2006


On 27/11/06, Mirek <thunder.m at czela.net> wrote:
> It is working, only demo version (you cant use full version), and only
> demo can run on my system with GLSL.
>
> Mirek
Ah yes, I think Tom mentioned that the demo does work. I was thinking
about the actual game tests.

I do know what caps it needs, and those should be fairly trivial to
add. However, it also needs at least 64 for the pointsize limit and at
least 8 for the number of simultaneous fixed function texture units,
which are a bit harder to properly support. We could of course just
lie about them :-), but I'd rather not.



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