[2/8] wined3d: Select the right shader backend when creating the device

H. Verbeet hverbeet at gmail.com
Tue Nov 28 06:59:37 CST 2006


On 28/11/06, Frank Richter <frank.richter at gmail.com> wrote:
> On 28.11.2006 09:48, H. Verbeet wrote:
> > Another issue that comes up when trying to mix eg a software vertex
> > shader with a hardware pixel shader is that you can't actually pass
> > varyings from the software vertex shader to the hardware pixel shader.
>
> As far as I remember the fixed function pipeline basically passes
> texture coordinates through. This is at least one way to pass varyings
> to the FP...
>
Well ok, that would probably work, but it wouldn't be without its own
problems either. It would also require different backends to know
about eachother, and generate different code depending on what
combination is being used.



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