[WINED3D 6/8] Stateblock support for dmap and vtf samplers
Ivan Gyurdiev
ivg231 at gmail.com
Tue Oct 3 05:48:45 CDT 2006
H. Verbeet wrote:
> On 03/10/06, Ivan Gyurdiev <ivg231 at gmail.com> wrote:
>> + IWineD3DDevice_SetTexture(iface, D3DDMAPSAMPLER, NULL);
> I don't think wined3d should depend on d3d9 includes. There are
> currently a number of places in wined3d where we do use d3d9
> constants, but at least for new code I don't think we should add
> dependencies on d3d9 includes.
This old code/new code pattern doesn't make any sense to be honest.
Either we depend on d3d9 includes or we don't. If there is a problem, it
needs to be solved now, for the entire codebase. If there isn't a
problem, I should be free to use whatever constants are necessary.
There aren't "a number of places" - it's practically the entire dll
right now.
So, I think it's a lost cause, unless we really try to pursue this, and
remove the d3d9.h from the include list so it won't compile.
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