wined3d: Report the correct number of available 4-component float vectors for GLSL

Kai Blin kai.blin at gmail.com
Tue Oct 3 17:35:51 CDT 2006


On Tuesday 03 October 2006 23:48, H. Verbeet wrote:
> On 03/10/06, Mirek <thunder.m at czela.net> wrote:
> > This patch caused regresion in Half-Life 2 Episode One, if i have
> > "UseGLSL"="enabled" HalfLife 2 Episode One crash about 20 seconds after
> > start and menu page is completly white! Only the second part (second
> > gl_max /= 4;) is the bad one, with first part evrything works well.
> >
> > Mirek
>
> Yes, we found that out today on IRC as well. The unfortunate part is
> that it appears this is in fact a driver bug in older nVidia drivers,
> which that code apparently relied upon. Reverting the patch would make
> the old drivers work again, but would break the newer (correct)
> drivers.

As "make sure to install the latest version of the driver" is one of the first 
steps in error fixing in win32, I guess that makes the patch still valid. :)

Cheers,
Kai

-- 
Kai Blin, <kai Dot blin At gmail Dot com>
WorldForge developer    http://www.worldforge.org/
Wine developer          http://wiki.winehq.org/KaiBlin/
--
Will code for cotton.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-devel/attachments/20061004/3bb8a40a/attachment.pgp


More information about the wine-devel mailing list