WineD3D: Add WINED3DUSAGE_OVERLAY
Michael Stefaniuc
mstefani at redhat.com
Fri Oct 6 04:27:16 CDT 2006
Stefan Dösinger wrote:
>>Should we split lines like this? It's doesn't fit even on my 1600x1200
>>display.
>
> I wanted to do a lot of reformating like this, but AJ put a veto before I even
> started :-/
If you change the line anyway you can split it up too. It dosn't add an
additional entry to the diff.
bye
michael
>>>diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
>>>index e70a814..278e7d7 100644
>>>--- a/include/wine/wined3d_types.h
>>>+++ b/include/wine/wined3d_types.h
>>>@@ -1053,6 +1053,7 @@ #define WINED3DUSAGE_DYNAMIC
>>> #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L
>>> #define WINED3DUSAGE_DMAP 0x00004000L
>>> #define WINED3DUSAGE_MASK 0x00004FFFL
>>>+#define WINED3DUSAGE_OVERLAY 0x00010000L
>>
>>I think it would be safer to make it 0x10000000L instead.
>
> Maybe, but this can easilly be changed if we have problems due to new
> definitions in e.g. d3d10. For now we are safe as we filter out flags which
> are invalid in d3d8 / d3d9.
>
>
> ------------------------------------------------------------------------
>
>
--
Michael Stefaniuc Tel.: +49-711-96437-199
Sr. Network Engineer Fax.: +49-711-96437-111
Red Hat GmbH Email: mstefani at redhat.com
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