d3d8: GetDepthStencilSurface/GetRenderTarget refcount issue

H. Verbeet hverbeet at gmail.com
Wed Oct 18 08:52:59 CDT 2006


On 18/10/06, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Yes, but some methods in WineD3D need the back buffer and the front buffer
> implementation pointer, like Present or LockRect/UnlockRect
>
Well yes, but you don't know if those access the field directly or
call GetRenderTarget / GetDepthStencil internally.

Btw, this construction looks very similar to what happens when you
call GetVertexDeclaration after having set an FVF with SetFVF.



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