WineD3D State management - going live(TM)

H. Verbeet hverbeet at gmail.com
Thu Oct 19 17:04:20 CDT 2006


Well, the number of sampler stages (and thus the number of sampler
stage states) for example is dependant on hardware limits, so you
can't really use the "#define STATE_SAMPLER(b, a)
STATE_RENDER(WINEHIGHEST_RENDER_STATE +
WINEHIGHEST_SAMPLER_STATE * b + a)" macro since
WINEHIGHEST_SAMPLER_STATE would be non-constant.



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