[WINED3D 3/3] Add support for R32F and R16F texture formats

Frank Richter frank.richter at gmail.com
Mon Sep 4 05:10:12 CDT 2006


On 04.09.2006 07:33, Ivan Gyurdiev wrote:
> ... using:
> GL_ARB_texture_float
> GL_ARB_half_float_pixel
> 
> The internal format is RGB16/32F, which is wasteful (2 unused colors),
> but there's no way around that. 

What about INTENSITY or LUMINANCE textures?

-f.r.



More information about the wine-devel mailing list