Framebuffer objects
Chris Robinson
chris.kcat at gmail.com
Fri Sep 8 02:08:00 CDT 2006
On Thursday 07 September 2006 23:50, Ivan Gyurdiev wrote:
> (3) Attempting to use GL_STENCIL_INDEX8_EXT in glRenderbufferStorageEXT
> will fail on my hardware with GL_INVALID_OPERATION.
I've found that the only way to get a stencil buffer with an FBO is to use a
packed stencil/depth buffer. Just create the packed buffer, and set it as
both the depth buffer and stencil buffer when needed.
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