Framebuffer objects

H. Verbeet hverbeet at gmail.com
Fri Sep 8 02:24:40 CDT 2006


On 08/09/06, Chris Robinson <chris.kcat at gmail.com> wrote:
> On Thursday 07 September 2006 23:50, Ivan Gyurdiev wrote:
> > (3) Attempting to use GL_STENCIL_INDEX8_EXT in glRenderbufferStorageEXT
> > will fail on my hardware with GL_INVALID_OPERATION.
> I've found that the only way to get a stencil buffer with an FBO is to use a
> packed stencil/depth buffer. Just create the packed buffer, and set it as
> both the depth buffer and stencil buffer when needed.
Correct. We actually need to do this for D3D anyway.



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