State management in D3D

H. Verbeet hverbeet at gmail.com
Mon Sep 11 12:56:29 CDT 2006


On 11/09/06, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> That's what I'd use the state.changed field for. Set it to TRUE when the state
> is first modified and to FALSE when it it applied to gl. Do not add the state
> to the list of changes whn state.changed == TRUE
Well, sure, that's what the constants loading code does as well, but I
still like a list better :-)



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