Help with shader code

H. Verbeet hverbeet at gmail.com
Tue Sep 12 12:04:33 CDT 2006


That does look wrong. The proper code should probably look like this:

shader_addline(&buffer, "ADD result.position.x, TMP_OUT.x, PROJECTIONX.w;\n");
shader_addline(&buffer, "MAD result.position.y, TMP_OUT.y,
PROJECTIONY.y, PROJECTIONY.w;\n");



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