OpenGL multiplexing and Wine

Stefan Dösinger stefan at codeweavers.com
Fri Sep 15 05:15:29 CDT 2006


Am Freitag 15 September 2006 09:40 schrieb Molle Bestefich:
> I think they are very interesting in combination with Wine, because
> Wine can let Direct3D games run on top of OpenGL, making the
> multiplexers work for all modern games, whereas running a real
> Microsoft Windows guest would only allow acceleration for some games.
I think you'd have to run wined3d in windows to get that, or use a D3D 
multiplexer and use a Win32 vm app. There are plans for porting WineD3D to 
wgl, then it should run on windows too :-)
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