Route WGL font code through gdi32.dll

Huw Davies huw at codeweavers.com
Wed Sep 27 16:57:04 CDT 2006


On Wed, Sep 27, 2006 at 11:34:35PM +0200, Roderick Colenbrander wrote:
> Hi,
> 
> This patch routes the WGL font code through gdi32.dll. The patch depends on the other routing patch which routed the WGL context code through gdi32.dll.
> 

--- dlls/opengl32/opengl32.spec	2006-09-25 23:15:35.000000000 +0200
+++ dlls/opengl32/opengl32.spec	2006-09-27 23:09:11.000000000 +0200
@@ -396,5 +396,5 @@
 @  stdcall wglSwapLayerBuffers(long long)
 @  stdcall wglUseFontBitmapsA(long long long long)
 @  stdcall wglUseFontBitmapsW(long long long long)
-@  stdcall wglUseFontOutlinesA(long long long long long long long ptr)
-@  stdcall wglUseFontOutlinesW(long long long long long long long ptr)
+@  stdcall wglUseFontOutlinesA(long long long long long long long ptr) gdi32.wglUseFontOutlinesA
+@  stdcall wglUseFontOutlinesW(long long long long long long long ptr) gdi32.wglUseFontOutlinesW

You want to forward the wglUseFontBitmaps functions here since that's
what the rest of your patch touches ;-)

You also forgot to include the changes to gdi32.spec.

Huw.



More information about the wine-devel mailing list