Route WGL font code through gdi32.dll
Huw Davies
huw at codeweavers.com
Wed Sep 27 16:57:04 CDT 2006
On Wed, Sep 27, 2006 at 11:34:35PM +0200, Roderick Colenbrander wrote:
> Hi,
>
> This patch routes the WGL font code through gdi32.dll. The patch depends on the other routing patch which routed the WGL context code through gdi32.dll.
>
--- dlls/opengl32/opengl32.spec 2006-09-25 23:15:35.000000000 +0200
+++ dlls/opengl32/opengl32.spec 2006-09-27 23:09:11.000000000 +0200
@@ -396,5 +396,5 @@
@ stdcall wglSwapLayerBuffers(long long)
@ stdcall wglUseFontBitmapsA(long long long long)
@ stdcall wglUseFontBitmapsW(long long long long)
-@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
-@ stdcall wglUseFontOutlinesW(long long long long long long long ptr)
+@ stdcall wglUseFontOutlinesA(long long long long long long long ptr) gdi32.wglUseFontOutlinesA
+@ stdcall wglUseFontOutlinesW(long long long long long long long ptr) gdi32.wglUseFontOutlinesW
You want to forward the wglUseFontBitmaps functions here since that's
what the rest of your patch touches ;-)
You also forgot to include the changes to gdi32.spec.
Huw.
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