Route WGL font code through gdi32.dll

Huw Davies huw at codeweavers.com
Thu Sep 28 14:03:28 CDT 2006


On Thu, Sep 28, 2006 at 08:20:51PM +0200, Roderick Colenbrander wrote:
> Again as mentioned by Huw, the gdi32.spec file wasn't correct.
> It should be correct this time.

No.  Your gdi32.spec was fine.  It was the opengl32.spec that was
wrong (hint: that's why I quoted that bit of the patch ;-).

Your patch is for the wglUseFont*Bitmaps* functions and not the
wglUseFont*Outlines* functions, so the only thing that should be
changing is the former and not the latter.

So in opengl32.spec you need to forward the wglUseFont*Bitmaps*
functions to functions of the same name in gdi32.

Huw.



More information about the wine-devel mailing list