D3D9: Rework the converted vertex declaration management
stefan at codeweavers.com
Mon Apr 16 05:13:34 CDT 2007
> Growing the array by a single element each time looks a bit expensive.
> Also note that you could use HeapReAlloc there.
Well, there won't be much growing operation since the number of possible FVF
code combinations is limited and I expect all the fvf codes to be used
somewhen in the first frame, thus don't cause a performance penality later.
I want to send another patch which makes the array sorted today, and with that
growing by more than one element or using HeapReAlloc won't buy us much since
we have to iterate over the whole existing array anyway(to search for the
place, and shift the bigger elements).
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