user32 - set_active_window uses SendMessage instead of
PostMessage for WM_ACTIVATEAPP messages.
Peter Dons Tychsen
donpedro at tdcadsl.dk
Fri Aug 3 19:44:23 CDT 2007
Hello again,
1) Yes i did testing on Windows-XP. I did it by putting together various
examples and by checking with InSendMessage() for all cases. This
clearly showed that WM_ACTIVATEAPP was always posted and never sent.
2) Yes, i tested with the msg.c test-cases. The patch does "break" some
tests in it. Please read note below:
However, the test system for msg.c in user32 i severely broken. If i
upgrade the test system, it will require lots of more changes to prevent
even more test-cases from breaking.
The problem is in the ok_sequence_() function of the test system. It is
missing a call to:
while(PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg);
This is needed to make sure that all messages are pulled from the queue
before it starts comparing with the expected messages (especially for
posted message - sent messages are always received).
I think is is also the reason why these tast-cases are a bit flaky.
On machine the number of passed cases vary allot (because it ends up
being timing dependent).
If i introduce this in this patch, i will either be flamed for
destroying working test cases or for changing too much. The change
(which i think needs to be done) breaks around 100 test cases (allot of
small changes). Mostly because they now get all the messages which were
previously stuck on the queue.
I think the missing line should be added in a patch by itself along with
a fix for all the broken cases. Trying to blend it in with this patch
will end up a mess.
/Pedro
On Thu, 2007-08-02 at 20:34 -0600, Vitaliy Margolen wrote:
> Peter Dons Tychsen wrote:
> > Hello Wine.
> >
> > On original Windows, the messages WM_ACTIVATEAPP are sent using
> > PostMessage() and not SendMessage() like in the current Wine
> > implementation.
> >
> > I have thoroughly verified that this is the case on Windows-XP (that it
> > uses PostMessage()).
> >
> > This error can lead to fatal focusing problems, as some programs call
> > more focus related functions when they receive this message. This leads
> > to recursive calls into set_active_calls. It does not crash, but leads
> > to unexpected results such as lost focus for mouse and keyboard.
> >
> > This fixes the focus for the game "Wild Metal" if you switch focus from
> > the game to the desktop, and then back again.
> >
> > http://www.rockstargames.com/classics/
> >
> > Cheers,
> >
> > /Pedro
> >
> >
>
> This patch makes 45 msg.c tests in user32 fail for me. Could you double
> check your findings? Also when you say "thoroughly verified" have you used
> Wine tests or your own program?
>
>
> Vitaliy
>
>
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