[5/5] WineD3D: Fake occlusion queries if the wrong context is
active
Stefan Dösinger
stefan at codeweavers.com
Wed Aug 22 13:50:01 CDT 2007
Am Mittwoch, 22. August 2007 11:44 schrieb H. Verbeet:
> On 22/08/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
>
> Can't we wait for the other thread & context to become active? Afaik
> occlusion queries are allowed to block on Windows.
Queries do not block, but they can return that no data is available, and we
could do that here. Unfortunately many games seem to do something like
while(!dataAvailable(query));, which would cause problems in that case.
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