[2/5] WineD3D: Refuse to lock locked surfaces

H. Verbeet hverbeet at gmail.com
Wed Aug 22 14:01:27 CDT 2007


On 22/08/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> LockRect() and LockRect(), then GetDC(). But since UnlockRect doesn't take a
> rectangle parameter, the runtime wouldn't know which rectangle is now locked
> or unlocked, so it is unlikely that two rectangles can be locked
> concurrently.
Makes sense.



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