hverbeet at gmail.com
Wed Aug 22 14:10:55 CDT 2007
On 22/08/07, Roderick Colenbrander <thunderbird2k at gmx.net> wrote:
> There are two distinct cases. You have programs that use a toplevel for GL/D3D
> rendering (in general this is the case for games). Further you
> have 'windowed' programs e.g. programs that mix GL/D3D with a GDI gui. The
> use of GL Composition is limited to these 'windowed' programs. So the
> performance hit is also only limited to those programs. In my case the hit in
> the dx9 swap chains and the dx8 dolphin demo is about 1/3th but still there's
> a hit. As I said before in cpu limited cases I don't expect problems.
I thought it was required in both cases to get additional pixel formats?
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