File a bug report?
stefan at codeweavers.com
Sat Dec 8 15:18:30 CST 2007
Am Samstag, 8. Dezember 2007 19:27:35 schrieb Gilles May:
> Hi everybody.
> After updating WINE to from 0.9.49 to 0.9.50 I noticed major slowdown in
> Company of Heroes, to the point that I get like 1 Frame every 2 seconds.
> Wine spams the console with:
> fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader
> 0x4d20b78 recompiled more than 50 times
This patch caused quite a few similar regressions, I fixed one of them before
the .50 release, and another one afterwards, so you might want to give the
current git code a try. However, there is at least one (not yet known)
situation left where shaders recompile all over.
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