ENTER_GL and ActivateContext question
Alexander Dorofeyev
alexd4 at inbox.lv
Mon Dec 10 11:39:49 CST 2007
Hello.
I was recently experimenting with a fix that involved ActivateContext and needed
to figure out whether it is ok if ActivateContext is called inside
ENTER_GL()... LEAVE_GL() (also if recursive ENTER_GL is ok). At first I tried to
look for example code in wined3d/surface.c, which seemed to indicate this is ok,
because it obviously seems to happen in one or few places. Then I found this
http://bugs.winehq.org/show_bug.cgi?id=9810
from which it seems it is sort of a bug(?). Can any of 3d guys here clarify this
matter - how bad is ActivateContext between ENTER_GL/LEAVE_GL and recursive
ENTER_GL, does it definitely need to be avoided and should things like this
ENTER_GL();
...
IWineD3DSurface_BindTexture();
...
LEAVE_GL();
(BindTexture does ActivateContext and ENTER_GL)
be changed to something like
ENTER_GL()
...
LEAVE_GL()
IWineD3DSurface_BindTexture();
ENTER_GL()
...
LEAVE_GL()
and submitted as patch if I find it?
More information about the wine-devel
mailing list