[PATCH] Make sure the format of the primary render target is P8 before storing the index in the alpha component.

Roderick Colenbrander thunderbird2k at gmx.net
Sat Dec 22 11:25:57 CST 2007


---
 dlls/wined3d/surface.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 30d6507..3e34286 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1931,7 +1931,7 @@ static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4]
     if (device->render_targets && device->render_targets[0]) {
         IWineD3DSurfaceImpl* render_target = (IWineD3DSurfaceImpl*)device->render_targets[0];
 
-        if(render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
+        if((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET) && (render_target->resource.format == WINED3DFMT_P8))
             index_in_alpha = TRUE;
     }
 
-- 
1.5.3.4


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