Starting work on wine (Direct X Help)

Stefan Dösinger stefandoesinger at gmx.at
Mon Feb 12 20:27:00 CST 2007


Am Dienstag 13 Februar 2007 02:43 schrieb Nathan Williams:
> I want to get my hands dirty in the wine source code but I need a
> little guidance, hopefully from someone working on the DirectX
> sections of wine.
>
> I've decided I want to get Carmageddon working properly.
> I have already added it to the appdb
> (http://appdb.winehq.org/appview.php?iVersionId=6993)
> for the windows version.
> My main question is, how can I go about linking the visual bugs that I
> see with the area of code that needs work?
> I have worked with DirectX before and I am capable of coding tests and
> hooking directx on windows if needed.
I am working on Direct3D and DirectDraw, and I wrote the new DirectDraw over 
WineD3D implementation.

From looking at the (tiny) description in the appdb it seems that there are 3 
different issues. The "lenght not multiple" messages are sound related - I 
hardly know about that. The "managed" issue, do you mean it only runs in a 
virtual desktop, or when you allow the window to be controlled by the linux 
window manager? Last, the flawky menus and cutscenes could be because of the 
lack of a proper GDI engine. You can test that by enabling the ddraw debug 
channel and searching for GetDC calls.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-devel/attachments/20070213/3bb6a9b6/attachment.pgp


More information about the wine-devel mailing list