GPU performance counters, agp usage

Stefan Dösinger stefan at codeweavers.com
Wed Feb 14 06:22:31 CST 2007


Am Mittwoch 14 Februar 2007 10:16 schrieb Francois Gouget:
> On Wed, 14 Feb 2007, Stefan Dösinger wrote:
> [...]
>
> > Regarding the 75% idle, I think that is comparably ok. Native ut2004
> > shows the same behavior. So either the games are broken, or I have a way
> > to overpowered gpu(geforce 7600) for my cpu(athlon 64 X2 dual core
> > 3800+).
>
> You really need to compare that to what you get on Windows (but maybe
> this is what you mean by 'native ut2004' having the same problem?).
> Otherwise it could also mean that our some part of Wine is
> taking way too much CPU compared to Windows. Maybe Direct3D or too much
> ping pong between Wine and the Wine server, or something else.
Yes, I thought about that. Though atm I am more interested about the reported 
agp usage, which behaves differently in linux apps.

Actually, wined3d usually takes only 5% cpu time in nice games, the rest is 
split up on the game and 3d driver(usually 60% driver, 35% game). I think 
that windows uses some marshalling to move the driver to another thread, 
which will help on dual core machines.

I think its time to get a windows license for my other machine :-/
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