[1/10] - [10/10] WineD3D

Mirek thunder.m at czela.net
Wed Feb 14 13:11:49 CST 2007


Wow, great work!!!!! 3DMark 2006 with fbo looks realy coool!! And some 
Nvidia SDK demos are completly fixed!

Mirek

Stefan Dösinger napsal(a):
> 
> ------------------------------------------------------------------------
> 
> From c59f7c4eea148cfb9a1321bbbbc587ef52194bc9 Mon Sep 17 00:00:00 2001
> From: Stefan Doesinger <stefan at codeweavers.com>
> Date: Fri, 2 Feb 2007 15:30:34 +0100
> Subject: [PATCH] WineD3D: Properly release the converted vertex declaration
> 
> ---
>  dlls/d3d9/d3d9_private.h      |    5 +++++
>  dlls/d3d9/device.c            |    3 +++
>  dlls/d3d9/vertexdeclaration.c |    5 +++++
>  3 files changed, 13 insertions(+), 0 deletions(-)
> 
> diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
> index 435a37e..972945d 100644
> --- a/dlls/d3d9/d3d9_private.h
> +++ b/dlls/d3d9/d3d9_private.h
> @@ -179,6 +179,11 @@ typedef struct IDirect3DDevice9Impl
>      /* Avoids recursion with nested ReleaseRef to 0 */
>      BOOL                          inDestruction;
>  
> +    /* A vertex declaration was converted from setFVF.
> +     * Keep track of it, so it can be properly freed
> +     */
> +    IDirect3DVertexDeclaration9  *convertedDecl;
> +
>  } IDirect3DDevice9Impl;
>  
>  
> diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
> index 4eff550..e6ecd96 100644
> --- a/dlls/d3d9/device.c
> +++ b/dlls/d3d9/device.c
> @@ -62,6 +62,8 @@ static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
>  
>      if (ref == 0) {
>        This->inDestruction = TRUE;
> +      if (This->convertedDecl != NULL)
> +          IUnknown_Release(This->convertedDecl);
>        IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
>        IWineD3DDevice_Release(This->WineD3DDevice);
>        HeapFree(GetProcessHeap(), 0, This);
> @@ -766,6 +768,7 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF)
>               
>           hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
>           if (hr != S_OK) goto exit;
> +         This->convertedDecl = pDecl;
>           pDecl = NULL;
>  
>           exit:
> diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c
> index a7f5486..c3f462e 100644
> --- a/dlls/d3d9/vertexdeclaration.c
> +++ b/dlls/d3d9/vertexdeclaration.c
> @@ -360,6 +360,11 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 ifa
>  
>      TRACE("(%p) : Relay\n", iface);
>  
> +    if (This->convertedDecl && This->convertedDecl != pDecl) {
> +        IUnknown_Release(This->convertedDecl);
> +        This->convertedDecl = NULL;
> +    }
> +
>      hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
>  
>      return hr;
> 
> 
> ------------------------------------------------------------------------
> 
> 



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