[10/10] WineD3D: With FVFs only one stream is used

H. Verbeet hverbeet at gmail.com
Tue Feb 20 04:25:29 CST 2007


On 20/02/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> But I think we should keep the FVF->decl conversion at a central place instead
> of having 3 copies of it(d3d9, d3d8, ddraw). I think we could make a single
> exported function to convert a fvf->wined3d decl which does not depend on any
> other code in wined3d
>
Sure. I think it should be easy enough to just add another constructor
for the wined3d vertex declaration that takes an FVF instead of an
array of WINED3DVERTEXELEMENT's.



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