[1/12] - [12/12] WineD3D (multithreading)

Stefan Dösinger stefan at codeweavers.com
Mon Feb 26 17:31:14 CST 2007


Am Montag 26 Februar 2007 22:52 schrieb Mirek:
> Stefan Dösinger napsal(a):
> > Am Montag 26 Februar 2007 19:58 schrieb Mirek:
> >> Hi, this series of patches broke some textures in TES IV: Oblivion,
> >> should I create bug in winebugs? I tried some other apps, they looks ok.
> >> (bug is here after patch 7/12 and 8/12).
> >
> > Which patch breaks oblivion? Can you describe the kind of breakage?
> >
> > *cough* That game seems to be really picky *cough*
>
> Patch number 7 and 8 (after patch 7 game crashed, after patch 8 it works
> normal but with graphical problems). I have Core 2 Duo CPU and SMP
> enabled, Nvidia GF6800GS with latest stable drivers.
>
> Here are some screenshots:
> http://headline.czela.net/Mirek/wine/TES%20IV:%20Oblivion/regression/
>
> 2007-02-26-224223.jpg is for comparsion.
>
> This is realy strange, because after I do some spells (graphical efects)
> in game it just recover to normal state (everything looks like before).
Strange yes. Does it print any fixme right before it crashes if you only apply 
patch 7?
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