[1/12] - [12/12] WineD3D (multithreading)

Stefan Dösinger stefan at codeweavers.com
Tue Feb 27 04:59:30 CST 2007


Am Dienstag 27 Februar 2007 09:54 schrieb Mirek:

Looks like we have a rouge multithreaded game here - which is pretty strange 
since it worked before.

> Here is output with only patches 1,2,3,4,5,6,7,10,11,12 (without patch 8 
> and 9):

> fixme:d3d:ActivateContext Context creation for a new thread not 
> implemented yet
Can you send me a +d3d9,tid trace from that?
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