[17/49] wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account, in case of writing to an address register round the source

H. Verbeet hverbeet at gmail.com
Wed Jan 17 12:00:57 CST 2007


On 17/01/07, Mirek <thunder.m at czela.net> wrote:
> Hi, this patch caused regression in TES: Oblivion, some objects like
> peoples are broken.
That doesn't have a demo, does it?



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