[17/49] wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account, in case of writing to an address register round the source

H. Verbeet hverbeet at gmail.com
Wed Jan 17 12:41:33 CST 2007


On 17/01/07, Mirek <thunder.m at czela.net> wrote:
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader
> #50: "(12) : warning C7505: OpenGL does not allow swizzles on scalar
> expressions\n(12) : error C1031: swizzle mask element not present in
> operand \"xyzw\"\n"
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader
> #51: "Fragment info\n-------------\n(12) : warning C7505: OpenGL does
> not allow swizzles on scalar expressions\n(12) : error C1031: swizzle
> mask element not present in operand \"xyzw\"\n"
>
That doesn't look quite right :-)

Could you open a bug report and attach the complete +d3d_shader trace?



More information about the wine-devel mailing list