[1/4] D3D9: Implement IDirect3DDevice9::StretchRect

Stefan Dösinger stefan at codeweavers.com
Wed Jan 17 15:37:31 CST 2007


Am Mittwoch 17 Januar 2007 17:33 schrieb Mirek:
> Hi, this patch caused big performance regression in some D3D games
> (Flatout 2, Tomb Raider: Legend, HalfLife 2: Episode One).
Yes, this is a known problem. It is a feature, not a bug :-)

The underlying Blit operation is pretty slow because glCopyTexSubImage cannot 
do stretching. I am working on optimizing it.
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