[1/4] D3D9: Implement IDirect3DDevice9::StretchRect

Vitaliy Margolen wine-devel at kievinfo.com
Wed Jan 17 22:35:21 CST 2007


Confirmed. HL2 and Counter Strike Source work *much* faster in 1024x768
then in my default 800x600. However TRL is still roughly .2 FPS

I would like to note that this patch does fix intro movies in HL2 and
adds some missing details too (4th rotating panel in CSS stress test has
correct colors now, two big columns in Cliner's lab now correct color
with raising bubbles). Great work!

Vitaliy Margolen

Mirek wrote:
> Hi, this patch caused big performance regression in some D3D games
> (Flatout 2, Tomb Raider: Legend, HalfLife 2: Episode One).
> 
> Mirek Slugen
> 
> Stefan Dösinger napsal(a):
>> This time with a FIXME for unsupported filtering options. If we
>> implement them, it should be done in Blt and private blitting flags used.
>>
>>
>> ------------------------------------------------------------------------
>>
>> From 95f4217d366770b9b05214ae68274ce4ab4b9fb6 Mon Sep 17 00:00:00 2001
>> From: Stefan Doesinger <stefan at codeweavers.com>
>> Date: Thu, 11 Jan 2007 22:39:03 +0100
>> Subject: [PATCH] D3D9: Implement IDirect3DDevice9::StretchRect
>>




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