Detect screen resolution change errors

Stefan Dösinger stefandoesinger at gmx.at
Wed Jan 31 04:42:01 CST 2007


Am Mittwoch 31 Januar 2007 10:25 schrieb H. Verbeet:
> On 30/01/07, Francois Gouget <fgouget at codeweavers.com> wrote:
> > I have attached the relevant patches. Does this look ok to the DirectX
> > gurus?
>
> At least the wined3d part looks ok to me, although we should probably
> be cleaning up the GL context as well, there and in the other places
> where we return.
For some reason I didn't get the original patch, or I accidentally deleted 
it(more likely). Note that I have patches to rework the context creation and 
initialization routines(for easier cleanup).

I do not know to what extend we want to catch screen res change failures. The 
resolution? I'd say yes. Color depth? Propably no because we can't change it 
anyway. Refresh rate? Don't think its important.
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