[PATCH] check for overflow of the textures areas.

H. Verbeet hverbeet at gmail.com
Sun Jul 1 17:06:10 CDT 2007


Native D3D actually seems to allow this, and just corrupts the memory.
If we're going to do these checks, we should simply return WINED3D_OK,
and possibly print a TRACE or WARN. (See eg.
IWineD3DDeviceImpl_SetTextureStageState).



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