Stencil fbo attachments

H. Verbeet hverbeet at gmail.com
Wed Jul 18 05:59:27 CDT 2007


On 18/07/07, Chris Robinson <chris.kcat at gmail.com> wrote:
> On Wednesday 18 July 2007 03:34:05 am H. Verbeet wrote:
> > > Does that affect only texture attachments, or even renderbuffers? The
> > > sample code in GL_EXT_framebuffer_object uses two different renderbuffers
> > > for depth and stencil. If even render buffers do not work we're screwed
> > > on fglrx(not that this would be news).
> >
> > Renderbuffers might be ok, but I'm not completely sure.
>
> A snippet of code for my game I'm working on:
>
> glGenRenderbuffersEXT(1, &scene_depth);
> glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, scene_depth);
> glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT,
>                          scene_width, scene_height);
> scene_stencil = scene_depth;
> ...

Well yeah, that uses the same renderbuffer for both attachments.



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