[2/5] WineD3D: Remove the FVF codepath from drawprim

Stefan Dösinger stefandoesinger at gmx.at
Tue Jun 19 12:00:06 CDT 2007


Am Dienstag, 19. Juni 2007 18:46 schrieb H. Verbeet:
> On 19/06/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> > Am Dienstag, 19. Juni 2007 15:44 schrieb H. Verbeet:
> > > Not specific to this patch, but will you remove the fvf field from the
> > > stateblock as well?
> >
> > I am thinking about that, but currently it has to be known to wined3d for
> > reporting the proper fvf on GetFVF with state recording. A future patch
> > could put an fvf field into the vertexdecl so GetFVF fetches the
> > stateblock and reads the fvf from it.
>
> Assuming you're talking about the d3d8/d3d9 declaration, yeah, that could
> work.
D3D7 has no SetFVF/GetFVF method, so yes. D3D7 would just call 
SetVertexDeclaration and be happy



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