Direct3D Game test framework
stefan at codeweavers.com
Thu Jun 28 04:15:26 CDT 2007
> > The problem with vnc is recording a cxtest test(ie button clicks,
> > keystrokes). That doesn't have to be fast, just beeing able to init glx
> > is ok. But I agree on the non-trivial point. So far I've used manually
> > coded keystrokes instead of button clicks, and it works, although it a
> > bit of pain.
> I see. With eg. 3DMark you'd still have caps issues though.
Thats true, but fortunately I don't need the whole set of tests to run while
recording. Its enough to get the results dialog to continue recording from
there. For that I could fake some caps temporarily in wined3d.
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