New opengl thread context selection patches for testing
Stefan Dösinger
stefan at codeweavers.com
Sun Mar 4 14:04:05 CST 2007
Hi,
Here is a new patchset for testing which implements duplicating gl contexts
for new threads in wined3d. Again, it does not implement any synchronisation
measures(except ENTER_GL and glFinish), so running multithreaded games is
still kinda a lottery.
This patchset also contains a patch for offscreen rendering, which may fix the
problems introduced with TES: Oblivion before.
This is just a format-patch of my git tree, the first 3 patches are unrelated.
One of them is a clone of Henri's already sent patch, and the other 2 patches
were sent by me already.
Happy testing,
Stefan
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