New opengl thread context selection patches for testing

Mirek thunder.m at czela.net
Fri Mar 9 12:21:11 CST 2007


Without patch 10 I can run Rainbow Six Vegas, even the game, but it is 
realy slow and graphic is very ugly.

Mirek Slugen

Mirek napsal(a):
> Ok, i tried it with current CVS.
> 
> + There are many improvments in some games like Tomb Raider Legends, GTA 
> San Andreas, HalfLife Episode One and 3DMark 2005 or 2006
> + Oblivion is still broken (same as with previous patchset)
> + With your previous Thread patchset Rainbow Six Vegas can even run into 
> menu, but now it hang while loading menu.
> + I can't find any other regressions :)
> 
> Tested with:
> - 3DMark 2003
> - 3DMark 2005
> - 3DMark 2006
> - Alpine Sky Racing 2007
> - Battlefield 2142 Demo
> - Call of Duty 2
> - Flatout 2
> - GTA San Andreas
> - Half-Life 2 EO
> - NFS: MW
> - NFS: Carbon (can't run it before and after)
> - All NVidia SDK Direct3D Demos
> - Neverwinter Nights 2 (can't run it before and after)
> - Polda 5 (czech game)
> - Rayman 3
> - Rayman Raving Rabbids (can't run it before and after)
> - Rainbow Six: Vegas
> - TES IV: Oblivion
> - Titan Quest (still hangs in menu)
> - Tomb Raider: Legend
> 
> Mirek
> 
> Stefan Dösinger napsal(a):
>> Hi,
>> Here is a new patchset for testing which implements duplicating gl 
>> contexts for new threads in wined3d. Again, it does not implement any 
>> synchronisation measures(except ENTER_GL and glFinish), so running 
>> multithreaded games is still kinda a lottery.
>>
>> This patchset also contains a patch for offscreen rendering, which may 
>> fix the problems introduced with TES: Oblivion before.
>>
>> This is just a format-patch of my git tree, the first 3 patches are 
>> unrelated. One of them is a clone of Henri's already sent patch, and 
>> the other 2 patches were sent by me already.
>>
>> Happy testing,
>> Stefan
> 
> 
> 



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