Question about OpenGL/D3D

Bryan Haskins kingofallhearts999 at gmail.com
Fri Mar 9 19:18:49 CST 2007


Ah so that was the infamous problem with things like the WC3 Map editor, and
such? Thinking about that not it makes sense.

On 3/9/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
>
> Am Freitag 09 März 2007 19:47 schrieb Mike Schaadt:
> > Has anyone tested using standard window objects in a window that also
> had
> > an opengl/d3d context?
> This is known not to work. It was a regression due to the window
> management
> rewrite.
>
> The problem is that since the window management rewrite all window
> elements
> except the main window are not X11 windows. So the clipping done by X11 on
> opengl contexts does not work for subwindows in wine.
>
> The current plan for fixing this is, I believe, to create an overlay
> window
> which is used for opengl drawing. The other idea was to set up the opengl
> scissor test, but that turned out not to work correctly, and we need a
> seperate window for antialiasing support too.
>
>
>
>
>


-- 
Cheers,
Bryan
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