wined3d: Set wrapmode for cubemags to clamp regardeless of the sampler state

Stefan Dösinger stefan at codeweavers.com
Sat Mar 10 15:28:53 CST 2007


Am Samstag 10 März 2007 15:02 schrieb Fabian Bieler:
> This Patch forces GL_CLAMP_TO_EDGE on all cubemaps.
>
> I tested this on XP with some Radeon X1???.
>
> Also, this fixes some renderissues Half-Life 2.
Say, does that fix the strange quad boarders like in this screenshot? 
http://bugs.winehq.org/attachment.cgi?id=5297&action=view (Eve Online). It 
sounds like it would do that, I'm very impressed :-)

How did you test that? It sounds like a test case using the visual test 
framework is worth an investigation. I can try to write a test for that.
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