Add implementation of D3DRMVector* functions
Vijay Kiran Kamuju
infyquest at gmail.com
Mon Mar 12 08:00:27 CDT 2007
Currently I dont have a wine repository, so that I could not apply and test it.
No time to change it :(
Next will check properly.
On 3/12/07, Dmitry Timoshkov <dmitry at codeweavers.com> wrote:
> "Vijay Kiran Kamuju" <infyquest at gmail.com> wrote:
> > This is a patch by David Adams, implementing D3DRMVector* functions in d3drm.dll
> > I am sending the patch to this mailing list as this was posted on
> > bugzilla and awaiting review.
> 1. it's not really nice to send something with name attachment.cgi as a patch.
> 2. the patch has inconsistent formatting and very hard to read due to that
> 3. the patch is extremely buggy in memory allocations: instead of allocating
> the space for an object it allocates the space only for a pointer. I'd suggest
> to allocate all the objects on the stack instead.
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