winedbg: Support longer thread names

Erich Hoover ehoover at mines.edu
Mon Mar 12 00:44:11 CDT 2007


I am not very familiar with the winedbg code and do not see any easy (ie,
non-hackish) way to get the length of the string in order to properly
allocate the name size.  I could read back a "large buffer" and use the
string resulting from that to determine how large of a name to allocate, but
that seems slightly hackish.  If you have a suggestion then I'm all ears.

Erich Hoover
ehoover at mines.edu

On 3/11/07, Eric Pouech <eric.pouech at wanadoo.fr> wrote:
>
> Erich Hoover a écrit :
> > Real Name:
> >     Erich Hoover
> > Description:
> >     The thread name length in winedbg is currently restricted to 9
> > characters, this is not nearly long enough for debugging threads in
> > the Supreme Commander demo and results in character corruption on the
> > terminal.  Since this particular application names one of the threads
> > with the map path (Map loader /maps/scmp_019/scmp_019.scmap), a
> > significant increase in the number of characters is necessary.  This
> > patch ups the allowed thread name length to 100 characters and
> > null-terminates the string in case an application exceeds that
> > threshold value.
> > Changelog:
> >     winedbg: Support longer thread names
> in that case, it would be better to dynamically allocate the string (and
> to create it by default at 5 bytes for the %04x value)
> furthermore, you need to change the comment in debugger.h in
> THREADNAME_INFO structure about the name's length, as it seems VC7
> removed the restriction to 8 characters that existed in VC6
> A+
>
>
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