Add d3drmdef.h header

Vijay Kiran Kamuju infyquest at gmail.com
Tue Mar 13 01:10:01 CDT 2007


Hi,

I have sent the fix for the problematic file, which I used a base.
There a bug in bugzilla 7386
(http://bugs.winehq.org/show_bug.cgi?id=7386) , which needs
implementation of D3DRM's vector functions.
These are pure math functions. I am improving the fix given in
bugzilla 7442 (http://bugs.winehq.org/show_bug.cgi?id=7442)
I have to write test cases, I dont have DirectX SDK and my net connection sucks.

Thanks,
VJ

On 3/13/07, Dmitry Timoshkov <dmitry at codeweavers.com> wrote:
> "Vijay Kiran Kamuju" <infyquest at gmail.com> wrote:
>
> >> > +#ifndef __D3DRMDEFS_H__
> >> > +#define __D3DRMDEFS_H__
> >
> > I saw d3dtypes.h and other d3d header files, its defined like this
> > only, no wine prefix has been added.
>
> No, it's not defined like this.
>
> >> That's exactly how microsoft does it, this is not how we do it in Wine.
> >>
> >> > +#ifndef D3DRMAPI
> >> > +#define D3DRMAPI WINAPI
> >> > +#endif
> >
> > In some header files its defined like this.
> > I will remove all of the below and submit a minimalistic header file.
>
> I'd suggest to leave this job to somebody knowledgeable, and who really needs
> this file.
>
> >> You lost 3 hours typing it, we lost time reviewing it. This not the 1st time.
> >
> > I have problems porting header files from native SDK's
>
> Then don't do that.
>
> --
> Dmitry.
>



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