WineD3D: Handle WINED3DSPSM_DZ and WINED3DSPSM_DW in texcrd in arb shaders

Stefan Dösinger stefandoesinger at gmx.at
Sat Mar 24 17:20:05 CDT 2007


Am Samstag 24 März 2007 16:01 schrieb H. Verbeet:
> On 24/03/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> > Am Samstag 24 März 2007 15:36 schrieb Ivan Gyurdiev:
> > > > From b1df18be85d1ca6a9904be05420f975f6933b030 Mon Sep 17 00:00:00
> > > > 2001 From: Stefan Doesinger <stefan at codeweavers.com>
> > > > Date: Fri, 23 Mar 2007 19:03:58 +0100
> > > > Subject: [PATCH] WineD3D: Handle WINED3DSPSM_DZ and WINED3DSPSM_DW in
> > > > texcrd in arb shaders
> > >
> > > Isn't there a function to handle modifiers?
> > > "get_modifier_line"...
> >
> > Oh indeed, you're right. I'll fix the patch.
>
> The tex instruction can have these modifiers as well.
In 1.X shaders too? I see that in 2.0+ shaders this is the way to use 
projected textures, but in 1.X there is the D3DTTFF_PROJECTED projected flag.
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