DirectDrawRenderer - opengl non power of 2 windows

Stefan Dösinger stefandoesinger at gmx.at
Sat Mar 24 17:23:45 CDT 2007


Am Samstag 24 März 2007 22:42 schrieb Nathan Williams:
> Should I go ahead and remove the same from dlls/wined3d/surface.c and
> submit a patch, or have you beaten me to it? =D
>
> On 3/25/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> > Sounds like that the surface conversion code still makes some assumptions
> > about the allocated memory size and the surface size. Wine used to
> > allocate the full power of 2 size, but I removed that and allocate only
> > the real surface size because there are some applications which expected
> > a specific pitch for the surface. The power of 2 size usage vs real size
> > was pretty inconsistent, I guess there is another inconsistency.
Is the crashing call done from flush_to_framebuffer_* or LoadTexture?
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