Game road to 1.0

EA Durbin ead1234 at hotmail.com
Sun Mar 25 11:54:17 CDT 2007




>From: Stefan Dösinger <stefandoesinger at gmx.at>
>To: Scott Ritchie <scott at open-vote.org>
>CC: Tom Wickline <twickline at gmail.com>, wine-devel at winehq.org
>Subject: Re: Game road to 1.0
>Date: Sun, 25 Mar 2007 18:43:06 +0200
>
>
> > Does anyone here know if the NVIDIA Windows drivers are still rigged
> > with regards to the various 3DMark suite of benchmarks?  There was a
> > scandal a while back, and the company claimed to pull their special
> > hacks out, but then they were caught again later doing the same thing.
> > It'd be a shame if we were testing rigged Windows drivers vs unrigged
> > Linux ones.
>I think the windows driver has a huge game Database with per game
>optimizations. I think I saw it in their control applet, you can even 
>change
>the settings. (I don't have a access to a Windows nvidia machine atm).
>
>Last I knew the Linux driver allows similar tuning. And if someone wants to 
>he
>can write a specialized wine patch and put a per game hack collection
>somewhere. I personally don't think theres anything wrong if nvidia 
>provides
>me with fine-tuned per game settings. Honestly I wouldn't put hundreds of
>hacks into my own code, but if nvidia thinks they can manage that, ok with
>me :-)

I haven't seen those settings in the linux driver on a per application 
basis. The windows driver does offer per game/application settings, mostly 
for how it is handled if you have a SLI enabled system, whether you want the 
application to be rendered by one video card, or vertical sync SLI etc. It 
also has options to enable/disable anti-aliasing and anisotropic filtering. 
As far as I know you can only specify a global SLI setting in xorg.conf 
under linux.





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